• Review: Lego Harry Potter Years 1-4

    Posted by Natalie Sit on July 3rd, 2010 View Comments

    The original Lego Star Wars games were completed in my household–I mean, completed like 100%-done-every-brick-in-the-game-found completed. There was something magical about combining Star Wars, Lego, and finding every collectible in the game. And after those games, there wasn’t a new franchise that really captured my interest. Either the franchise didn’t lend itself to the format (Indiana Jones) or the gamplay felt derivative of earlier games (Batman). But now we have Lego Harry Potter Years 1-4, no doubt to be followed by Lego Harry Potter Years 5-7, and then the inevitable combo pack. And I have to say, I was looking forward to this game because the world of Harry Potter seems perfect for a Lego game. Lots of action, spells that are practically force powers, and beloved characters to collect.

    So does the game cast a magical spell over this video-game loving Muggle?

    The Story

    The stories in the game hew very closely to the movies. In fact, many of the shots from the cutscenes are taken right from the movies (just now in Lego form). Remember the end of Prisoner of Azkaban? Harry’s riding on his new Firebolt and the film ends with a freeze frame on his face filled with joy. Exact same shot in Lego Harry Potter. Perhaps cheesy and cheap? It’s also a sign that the development team wasn’t able to add much more to the game. Many of the gags are straight from movies, albeit a bit Lego-ier. It’s disappointing Traveller’s Tales wasn’t given leeway to put their own spin on the story like they did with Star Wars. It could be Warner Bros. wanted to ensure the world they envisioned for Harry and co. is portrayed the same no matter the location: movie, video game, or theme park.

    And if you aren’t familiar with the movies or the books, you’ll be confused on the storylines. The cutscenes give the barest outline of the plot, while missing total aspects of the story. Playing this game with my husband (who’s even read the books and seen the movies), I had to fill him in on the details.

    But are we really here for story when it’s the gameplay we’re interested in?

    Cornish Blue Pixies, deadliest of all the Blue Pixies

    The Gameplay

    Yeah, there’s the storylines you can follow but the real gameplay highlight is exploring the world of Harry Potter. You can stroll down Diagon Alley, Knockturn Lane and Gringotts, but the best is Hogwarts itself. All house rooms, classrooms, the surrounding grounds can all be explored. And I like that Traveller’s Tales realize that players will want to explore amidst the storyline and have included Nearly Headless Nick as a guide. You can follow him or his trail of ghostly studs (which are worth 1000 if you find and buy the red brick upgrade that allows you to collect them) to the entrance of the next part of the story. It’s a great way to acknowledge that players will want to explore Hogwarts and not punish them for stepping off the quest path.

    Lego Harry Potter retains the same game mechanics as the previous Lego games. Collect studs, solve puzzles, and fulfill an completist’s dreams by finding every damn house crest and character. One new feature is the use of spells. You cycle through the spells using the top shoulder buttons. Each spell has a job to do but each one can blow stuff up real good. The spells are pretty much Jedi powers in disguise. I did like that you could “build” small Lego structure using Wingardium Leviosa.

    Lift with your wand, not your back

    However, the spell targeting is rubbish. It’s especially apparent with the Dementors. You have to be quick with Expecto Patronum to dispell them lest they suck your soul but when pressing B (or triangle) to trigger the spell; more often than not, my spell would target some unknown target offscreen. It’s annoying and makes the wizards look like they’re bumbling fools.

    The split screen is back from Lego Indiana Jones 2 and it makes the co-op play less of an argument trigger between friends. But sometimes I found the split screen wasn’t working great. It’s especially noticeable when one character is going to the extreme edges of an environment, like a player floating really high on a broom. The game tries to provide perspective for both players but ends up cutting off too much viewing area. However, the split is an acceptable alternative to yelling at your partner to come back to where you are. I predict fewer people will be yelling “Get the hell over here” the world over.

    There’s also more collectibles within rooms. Things like: light all five lanterns and some gold brick appears. It’s fine if you’re playing on your own and can futz around all you want. But if you’re playing with someone else–especially if they’re not a completist–they can easily dash into another room and you’ll have half-finished mini-quests like that all over Hogwarts.

    They game also involves 10 puzzle levels for you to solve. And like Indy 2, you get to build your own levels.

    Oddly, the gameplay improves as the game progresses, much like the movies. I found years 1 and 2 repetitive while years 3 and 4 were blast dealing with werewolves and dragons.

    The Graphics

    Every aspect of Harry’s magical world is lovingly recreated in Lego form. However, the trouble comes when Harry has to venture out of the well-lit areas and into dark nature.

    Expecto patronum! EXPECTO PATRONUM!

    I didn’t realize how much action of the earlier books takes place in dark places: caves, underground snake dens, shacks. And wow, it is dark. I had to jack the in-game brightness to the max just so I could see where to go next and what I should do.

    The Lego look works best when it’s in an environment that can be recreated easily with blocks. So a place like Gringotts looks like it’s an animated version of the Lego playset while the Chamber of Secrets looks out of place with its rock walls and floors.

    The Downsides

    I think we’ve reached the endpoint of Lego aesthetics. Due to the limitations on the minifigs, it’s impossible to accurately recreate most of the characters. While this isn’t a problem in any of the previous Lego games since everyone’s hair or clothing is very iconic, it’s a major problem for Harry Potter. For example, the torso on the minifig doesn’t allow for skinny, fat, or tall body types. So Neville looks the same as Crabbe who looks the same as the tall Weasley Twins. And coupled with the fact that the majority of the characters wear school uniforms, it’s often impossible to tell the human characters apart.

    That's not a rat, it's Peter Pettigrew! Get him!

    I know that Harry, Hermione, and Ron come with a bunch of outfits to make them unique but it’s not enough to compensate for the fact that part of the charm in a Lego game for me is collecting my favourite unique character. But it’s definitely diminished when the characters look the same.

    Another problem is the bugginess. Most of my experience with the Lego games has been crash-free but with Lego Harry Potter, it crashed twice and extremely frustrating bugs occurred. I had to collect a record–kids go ask your parents what that is–from an island to play on a gramophone. Unfortunately, I missed a lily pad and ended up in the pond. Normally, the record I was holding would respawn at the normal position allowing me to start again but it didn’t. All I could do was restart the level, erasing all the progress I made. This was not my only experience like this while playing through the game. Not fun.

    The Bottom Line

    I think this is the last of the Lego games I’ll play. The over-repeated procedure of collect studs, blow up stuff, build stuff, and solve puzzles is made only enjoyable by the world of Harry Potter. If this was any other franchise in Lego form, I’d leave the game on the shelf.

    Traveller’s Tales has done a good job of creating the atmosphere of Harry Potter. The fact that we get to explore all of the hidden places in Hogwarts is a ton of fun. I’d just wished they’d been more creative in their interpretation of the events in the books and movies instead of copying directly from the movies.

    The Good
    Lots of rooms to explore in Hogwarts
    Using Nearly Headless Nick to guide players from plot point to plot point
    Co-op play is still fun and aided with the split screen
    Collect and collect ’til the cows come home

    The Bad
    Glitchiness in game could have used a Reparo spell or two
    Lego representation of characters doesn’t lend itself to people’s unique features
    Same game mechanics are boring after the seventh Lego game

    • Pomax

      <>

      No you didn’t. You should have kept playing the level, because we did that too and you can keep playing the level just fine. There’s a few more records to be found.

    • Natalie

      True, there are more records to collect that when played make dancing skeletons appear. But the yellow one is the record with the werewolf call recording and you need to play it to advance the story. On my replay, I went back to the level and tried dropping the record 2 or 3 times in the water and every time it respawned back to its starting place. It’s strange that the bug is not repeatable and it could be why the QA team missed it or were unable to fix it because they couldn’t reproduce it reliably.

    • http://www.ttgames.com Wighthouse65

      I’m a LEGO game fan from the first Star Wars release and across multiple platforms but have noticed that the quality of the Traveler’s Tales games has deteriorated over the past couple releases. Both the LEGO Batman and Indiana Jones PC releases will not recognize any gamepad except the XBOX 360 controller (unless you want to mess around with multiple patches and alternative settings if you own another brand of controller). Indiana Jones 2 for the WII was so buggy that I returned it after a weekend of lockups, crashes and non-saves. Being in software development/IT also on a global basis, I find it disconcerting that a highly anticipated PC game is developed to run on 2 essentially obsolete OS’s that were being phased out when this game was announced last year.

      The game played smoothly on my system through Years 1 and 2 and was a great pleasure and a heck of a lot of fun. But Year 3 started to bring random crashes and lockups in completely different places and locations in the game. Task Manager resets SOMETIMES took care of the issue but most times a reboot was required to clear the system. These crashes were entirely random but became more and more repetitive the further into Year 3 I went. Note that my machine exceeds the specs that the game requests. There is no legitimate reason for how it is functioning.

      Almost to the end of Year 3, I too ran into the statue issue listed previously at the Sirius Black rescue point. Total lockup simply by activating either of the statues to the side of the door with the ice block. I have “dumbed down” my system by turning off sound, all effects, setting screen resolution to it’s minimal configuration and setting the game to run in XP compatibility mode (all service packs). No luck on any variation; the best I got was the statue on the right turning to the door, making a sound when readying to blow the flame and then… freeze. Previously, as soon as the statue was struck by a wand bolt, the game locked. I am running Windows 7 32-bit which I was assured would be fine as an OS and was initially advertised as such; however I have noted that the gamebox states only Vista/XP.

      I am not holding out on a patch from the game provider as their past track record shows that they simply don’t provide them. I fell that TT got my 30 bucks, thank you very much, and are now focused on LEGO Star Wars III: Clone Wars for their estimated Fall release. Unless this issue shows a fix I certainly won’t be purchasing further software from TT, nor will I be recommending their games. I am just waiting for the YouTube videos to start showing up…

      GREAT FUN AT FIRST (probably the best thought out LEGO game yet) but A GREAT DISAPPOINTMENT by Year 3. Buyer beware!!!

    • http://www.ttgames.com Wighthouse65

      UPDATED – 09-07-10
      After reading many forums regarding this issue, I even wiped my machine and reimaged to Windows Vista (format and clean install with current, correct drivers) and it STILL froze at the same spot. So it’s NOT a Windows 7-specific error. It’s bad coding. PERIOD! I’m seriously hoping the backlash from this piece of garbage product seriously impairs their future sales; especially since I have had no response from their support team and work in IT/ proprietary software / global support. Still waiting for the viral campaign backlash….

    • Mike Yawney

      Wow. Thanks for the update, Wighthouse65. That’s ridiculous.

    • Aidan

      How do you get red brick 1. I know that it is singing mandrakes and I know it is in the Herbology greenhouse but how do I get it? I’ve got to floor 3 in the herbology greenhouse do I need to get further and if so how do I?

    • ALDUS

      I am running the game on Vista 32bit on my laptop and Vista 64bit on my desktop PC, and have experienced the lockup on the statue, game would just freeze. I went around this by going first in the garden to the Metallic Door and completing the Howl Tower, after that i went to the statues and they worked. Its just poor coding and very poor testing because of deadlines. You ppl try this approach and see if you can pass the lockup also. Cheers

    • http://www.thereviewcrew.com DM Le Bray

      Aidan, I think this is the one you’re looking for: http://www.chacha.com/question/how-do-i-find-red-brick-16-in-lego-harry-potter

    • http://www.ttgames.com wighthouse65

      Good call Aldus. I went back, opened the chest for the door part, went to the owlery and completed the Howl Tower quest. Went back to Buckbeak and ran the cutscene. Split controllers to leave Hermione on the main tower and got to the spinning flowers. Didn’t activate them but did a jump and zap to the first statue. It worked fine as I had the action happen off screen. Got the second statue parts, assembled it, went back so it was off screen, zapped it and the game locked when it made the sneezing sound. Task Manager out and back in. Total lockup at the same point using the above methods. Confirmed the Howl Tower was complete before re-entering level and even ran the game as ADMIN in 3 different compatibility modes. What a piece of buggy garbage….

    • wightouse65

      09-05-10
      I’m a LEGO game fan from the first Star Wars release and across multiple platforms. I actually pre-ordered this game back in May so that I could have a copy on release day to play with my daughter on the family PC.

      Out of the clamshell, the game played smoothly on my system through Years 1 and 2 and was a great pleasure and a heck of a lot of fun to delve through. I played both solo and dual config with my daughter and thoroughly enjoyed the LEGO spin on the Potter universe. We botha greed that this was THE BEST LEGO GAME EVER!!!!

      But then I got to Year 3… Random crashes (never occurring in the same spot twice… until later (see below), sound and video lockups and irretrievable levels began to occur in completely different places and locations in the game. Task Manager resets SOMETIMES took care of the issue but most times a reboot was required to clear and reset the system. These crashes were entirely random but became more and more prevalent the further into Year 3 I went.

      Almost to the end of Year 3, I ran into the “famous” sneezing statue issue. This is becoming a well-known issue on many forums on the web and more and more people are seeing this problem with the PC game both in North America and Europe. Total lockup simply by activating either of the statues to the side of the door with the ice block. I have “dumbed down” my system by turning off sound, all effects, setting screen resolution to it’s minimal configuration and setting the game to run in XP or Vista compatibility mode (all service packs). No luck on any variation; hitting either the left or right statue, gave me a sneezing sound and then… freeze.

      I am running Windows 7 32-bit which I was assured would be fine as an OS from EB Games when I ordered the software as it was initially advertised as such in their media materials; I DID actually ask about this. I have noted that the gamebox states only Vista/XP under minimum system requirements on the back. Point of interest is that it also states that it “Supports Parental Controls on Windows Vista and Windows 7) right next to the machine specs.

      Note that my machine is running a clean, legitimate, fresh install of Windows 7 32-bit Home Professional with all current operating system and driver updates. It was wiped and reformatted about 2 weeks before the game came out. The blanket response from TT Games to all inquiries I have seen regarding PC game issues has been pointing to Windows 7 OS or hardware incompatibility. Interesting that everyone having major issues are having them in the same exact spots in the game, regardless of their OS or hardware specs…

      I am hoping for, but not really expecting, a patch from the game provider as their response to this issue has been mediocre, transparent and repetitive. The issue from their standpoint is not with the game but with each user’s machine and/or environment…

      I find it interesting that TT Games coded what was going to be (obviously) a high-demand, popular game for 2 operating systems that had already been announced by Microsoft as being phased out due to the release of Windows 7. Add to this that Windows 7 was already being bundled as the main OS on all new machines here in North America in August 2009 with game being (officially) announced here in October, 2009 and you have to wonder what TT Games was thinking.

      GREAT FUN AT FIRST (probably the best thought out LEGO game yet) but A GREAT DISAPPOINTMENT by Year 3. Buyer beware!!! If you REALLY want this, invest in the console version… although I have been hearing rumblings about issues on 360 and DS as well.

      Points of interest…

      1 – What would J.K. Rowling think of this shoddy product being associated with her brand?

      2 – Does ANYONE want to purchase LEGO Star Wars 3: Clone Wars after this fiasco?

      12-07-10
      I received a response back from TT Games support on the weekend asking for my machine specs. I sent over the document and received the standard operating system incompatibility letter everyone else has been receiving with suggestions to run the game in compatibility mode to try to workaround the issues.

      What TT support did not know was that I totally wiped my machine after submitting my email to them and installed Windows Vista (one of their recommended OS’s) from the ground up on an empty formatted drive (they have since been informed). I spent the evening downloading all MS update files and moved the OS to Vista SP2 with all patches and updates. Nothing else installed on the machine except the XBOX 360 usb gamepad. No peripherals attached, no A/V installed, no TSR’s or remote connections. I even disconnected the machine from my router so it was stand-alone.

      I then installed the Potter game and dropped my game save file in from a USB key backup file I made before formatting. The file registered correctly at the launch point and loaded without incident. I was able to travel to other points of access in the game and play through levels in years 1 and 2 without issue (I was able to unlock some stuff I had missed), save the game and exit and relaunch it with success, noting that the per cent complete figure had updated accordingly to a higher completion ratio.

      I got to the trouble spot in Year 3 (after 3 random, non-repeating crashes) and the game locked up again at the flaming statues… 4 times. I tried numerous workarounds and even tried to trick the game by playing with dual players and keeping one on the split screen so that they wouldn’t both move into the active area. I had the single character jump and shoot a statue from below the ledge so that the actions would take place off screen. As soon as the action triggered (I’d get the sneezing sound), the system would freeze again.

      Another player on a UK forum suggested that I complete the Owlery quest before moving to the problem spot. He had some success with this. I tried this last night and was able to open one statue with the other locking up the game again. This, again was performed off-screen to keep the resources minimized.

      So in summary… these issues also occur in a clean install of Windows Vista SP2 with nothing else installed or running on the machine. I had also tried to run the game in compatibility mode (all variations of XP AND VISTA) before I sent my prior email but did not include the information as I figured it would be a suggestion.

      Other players are now having issues with their XP machines and these complaints are showing up on the forums this week. TT Support’s suggestion that it is an OS issue OR a machine issue is pretty thin and lame; especially when the clamshell actually states on the back that “Increased performance will be noticed on more powerful systems”.

      Interesting as this indicates the game won’t run on anything not running current hardware on top of obsolete operating systems.

      I have returned an email back to their support as of yesterday (July 13, 2010) seeking further assistance but am still waiting for a response. If anyone else is having issues with this game, please feel free to contact me at wighthouse.spam@gmail.com. I’d like to hear what is going on out there regarding this.

    • http://www.ttgames.com wightouse65

      16-07-10 – MISCHIEF MANAGED… FOR NOW!!!
      I followed up with TT Support on the 14th and immediately received notice that the problem had been recognized and my ticket had been escalated to second level support.

      Last night I received a follow-up email without contacting TT Support that explained that someone had taken my system diagnostic and worked with it specifically to tweak the game into a working mode. With excellent instructions, the tech explained what needed to be done (it was essentially a file swap of the system config file that the game generates when installed) and requested that I contact back with my saved game file for further review if the solution didn’t work.

      What was suggested worked and got me past the lockup spot. I was able to complete and save Year 3 with only a couple of non-recurring crashes outside of the previous lockup. What the file swap did was reconfigure the game’s system settings to allow gameplay to continue. It looked like crap (like an old 16-bit game) and the screen dimensions were compressed but it responded fine and allowed me to execute the statues and melt the door. Acceptable to me for the duration of the level just so I could get past it. Afterwards, I did some online research regarding the config file settings that TT support sent to me and have been able to run the game with high end graphics again, minus one or two features.

      I haven’t yet replayed the levels under the new custom settings nor have I experienced further crashes now that I am into Year 4. Please note that I have replayed all of Year 1 and Year 2 on the pre-changed settings and did not have any issues. I still think there are challenges with Year 3 and have noticed a number of bugs with the Bonus levels but will investigate those in depth later on and try the “fix”again at that point if the workaround doesn’t work. but am happy to be able to have a workaround to continue on.

      Kudos to TT Support for taking the initiative to investigate this issue and their assistance in getting Potter up and running again. Am looking forward to a weekend of magic and possible game completion. Currently at 40.1% and moving forward.

    • Nick

      Hello, at first I did not get the sneezing gargoyle lockup, but then the window wouldn’t break and I had a lockup near the unopened bridge for some reason.

      I had to reboot and then I kept on getting the sneezing gargoyle lockup. However, eventually I got past them. I tried several things at once so I’m unsure which triggered it, if not a combination.

      I executed the file in 256 colors (though it didn’t seem to launch that way), I also made it run with visual themes disabled, as admin and in windows xp sp2 comptability mode.

      Then I put my graphics settings at Nvidia at lowest (they were already pretty low, only thing I changed was turn Threaded Optimization off) Turning that off will make the game a bit slower (though you don’t really notice it) and I presume this was the actual solution. Everything else worked after disabling that. I knew some games had trouble with that setting so I gave it a shot and it worked.

      I should note though, that I also made sure the actual action of the gargoyles happened while my character couldn’t see it (I jumped away right after I fired a spell, for both of them)

      It worked and I finished the level without any further problems (window broke and all)

      Hope it helps!

      Since I think turning Threaded Optimization off is the main solution I’ll give a quick info of how to do that.

      1. Open Configuration Panel
      2. Open Nvidia Control Panel
      3. Go to manage 3D-Settings
      4. Scroll down and change Threaded Optmization to Off

    • wightouse65

      Best (and simplest) LEGO game yet and suitable for all ages.

      Excellent tech support (and you most likely will need it). Be sure your machine WELL EXCEEDS the basic hardware requirements required for the game to function properly. I would even recommend that it surpasses recommended hardware specs for a trouble-free gaming experience as this game makes some serious demands on your system if run with all options enabled.

      I had many issues and challenges with this game the first weeks after release but have since resolved all challenges I faced both with TT Games support and through personal trial and error. Now it’s back to fun and am looking to complete it this weekend.

      Incidentally, I am running this on Windows 7 32-bit with 4 GB of RAM on an Intel Dual-Core 1.86 GHz machine. Just make sure that you have a VERY good video card with sufficient power to run this game. Some of the later levels are very graphics intensive and will bog your machine down to crash mode if you do not have sufficient resources.

    • Rex

      I can’t imagine how much effort has been put into the making of this game, so I kinda expected it to be a little buggy. The game crashes every so often, but pretty much every game crashes once in a while, so I’m not bothered by that. What does bother me is that certain bugs stop you from 100% completing the game. I cannot enter the basement due to some bug, so there go 4 gold bricks. I cannot enter Slytherin’s Common Room, so there’s another 1/2 gold bricks out of the window.
      LEGO Harry Potter should give us the option to reset a room, so bugs CAN be fixed and do not stop us from completing the game!

    • bones

      nick : hey how do you Open the Configuration Panel ive tried everything!!!

    • Graham

      Well my problem seems a lot more fundemental – I have a nvidia 7600GT card running in WinXP and with all nvidia settings high the game won’t even play the intro video. With all on low, it plays but NONE of the lego characters appear – even in the opening video. Any suggestions? The kids are rather dissappointed!

    • Graham

      Bobes – right click on desktop, select nvidia control panel, then 3d settings, then the tab for individual programs. Browse to find the game, then select the settings.

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